
During the summer of 2024, three fellow designers and I, set out to create our first fully playable game together within a four-month timeframe, aiming to complete it before the start of our second academic year.
Religious Silence is a horror, puzzle-driven, point-and-click game with strong narrative elements. Set in an orthodox monastery, the game follows the player’s journey into its depths, driven by the mysterious call of God.
My contribution
As a small team, we each took on multiple roles throughout development.
My contributions included designing our core mechanic, the Transgression System.

Assisting in laying out the game’s various scenes, and shaping the overall gameplay order and flow to ensure a cohesive experience.

I was also responsible for designing the game’s various puzzles, ensuring they were engaging, intuitive, and easy to implement within the limits of our basic programming skills.
Religious Silence was developed using Godot, while the game scenes were assembled in Unreal Engine 5. I was responsible for creating the following scenes:





